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Table of Contents

Click on image or the table of contents
to see more infomation on projects.

Tit & Booby: Battle of the Birds

Promotional Poster

- The foreground characters were a mix of 2D & 3D rendering, using Blender and Clip Studio Paint.
- The background was modeled and shaded in Blender.
- Post processing effects and logo design was done in Clip Studio and Affinity Designer.
- Presented in gallery along side, a 3D printed figurine & a 2D game demo.


Tit & Booby: Battle of the Birds

2D Game Demo

Tit & Booby: Battle of the Birds, is a couch-coop rock paper scissors like game. The goal of the game is to pick one of your three random cards assigned cards and use your choice to beat your enemy! The first player to push the other over the end line wins.
The characters, cards and transitions screens were made in Clip Studio Paint and Affinity Designer. The animations and gameplay were done in Unity.

"Pik": Lock-picking Mobile Game

Refrence Sheet for Pik

- Reference sheet was drawn in Procreate and Clip Studio Paint.
- Reference sheet was used to develop a 3-D mobile game ready model.



Multimedia designer with 5+ years in visual communication & 2 years leading B2B email and social marketing.
I design for both print and digital: from spec sheets and flyers to motion graphics, email campaigns, and social content.



First Major Campaign

Led full branding + go-to-market launch for HazFlex, resulting in major volume sales in 2025.

When I joined FME Lighting in early 2024, my first major project was launching HazFlex, a Class I Division 2 flexible LED strip designed for oil & gas environments. This became a defining campaign for me at FME, both in scope and in impact.

The Challenge:
HazFlex was new to the U.S. market and had no existing branding, marketing materials, or awareness within target industries. We needed a full visual identity and a coordinated rollout that could speak directly to the oil and gas sector.

My Role:
I led the end-to-end branding and marketing campaign, including:

  • Logo & product identity design.

  • Spec sheet + technical documentation.

  • Marketing brochure (print & digital).

  • Social media campaign targeting industry keywords and rep territories.

  • Custom email signatures.

  • Targeted MailChimp campaign to oil & gas subscribers and C1D2-related industries.

  • Coordinated closely with Sales on product outreach.

By 2025, the campaign helped secure a $55,584.20 HazFlex order, along with multiple mid-range follow-up sales.



Social Posts

Website Banner

Promotional Email Signature

Email Campaign

Building a Unified Brand System

As the HazFlex launch gained traction, my role expanded into strengthening FME Lighting’s overall brand identity. I developed a cohesive visual system that aligned our product documents, social content, sales tools, and trade show materials.

My goal was to keep FME’s bold industrial style while making it cleaner, more modern, and more consistent. I built standardized templates, refined color and typography rules, and created a complete library for spec sheets, flyers, PowerPoints, and rep handouts.

This unified system helped:

  • Improve consistency across all customer-facing materials.

  • Increase social engagement and shareability.

  • Strengthen sales tools and quoting accuracy.

  • Build a more recognizable industry presence.

Product Visuals

Promos & Flyers

Motion Graphics

Videos & Gifs

Video

Email Campaigns

MailChimp

Impact & Growth

2024 - 2025

Key Metrics Demonstrating Multi-Channel Success


Consistent branding, stronger data, and multi-channel execution helped support a multi-million-dollar year (2024) of growth at FME Lighting.


Bench Wrap for the Beaufort Digital Corridor

Freelance Client Project

I designed a new bench wrap for the Beaufort digital corridor, that had augmented reality capabilities.
I was tasked to design a wrap that would fit the theme of the pre-existing colors on the bench, and make it similar to the box art of the Japanese Super Famicon, while maintaining the BDCs promotional aesthetic.
I created new vector icons for the background elements using Blender and Affinity Designer. All the layout was done in Affinity Designer.
This project is still a work in progress, and the design is still undergoing approval.

Real Estate Open House Flyer

Freelance Client Project

Designed a clean and inviting open house flyer for a private real estate client. Responsible for layout, image editing, and typesetting to create a print-ready and digitally shareable asset that showcased the home’s key features and amenities. Exported final files for both high-resolution print and web distribution, ensuring consistent visual presentation across formats.



Table of Contents

Click on image or the table of contents
to see more information on projects.

Table of Contents

Tit & Booby: Battle of the Birds

Booby Figurine

- Made in Blender.
- Shader & Rendering done in Blender.
- 3D printed in resin using a Anycubic Photon X.
- Presented at a gallery along side a 2D game demo, and poster illustration.

Turn Arounds

Last Minute

Textured Renders & Wireframes of Level 1

All Environment & Assets | Verts: 13,141, Tris: 21,730
- Environment was designed to have lots of hiding spots to randomly generate hiding spots for clues, while staying lower poly for optimizations.
- Made in Blender, textured in Substance Painter


Last Minute

Level Layout Video

I was the 3D modeler for the first level environment for the game "Last Minute". Everything is modeled, light and rendered in Blender with demo video using Blender's Cycles render engine. The texture were done in Adobe Substance Painter then import for Game use in Unity.Last Minute is a Fast-paced Escape Room horror game, you play as Kain an ex-researcher, who was kidnapped and brought back to their old place of work. You need to solve the mysteries to escape the facility.

Texture Map & UV Examples

All maps are 1024 x 1024 pixels


"Pik": Lock-picking Mobile Game

3D Model

Low-Poly Moblie Ready Model | Verts: 737, Tris: 1366
- Made in Blender.
- Textured in Substance Painter.
- Rigged and animated using mixamo, added additional bones and weight-painting fixes in Blender.


"Pik": Lock-picking Mobile Game

Pik Level Demo

- “Pik” is a mobile side scroller, with dance dance revolution-like mechanics. You play as Pik, a freelance professional criminal (AKA a Red Team), to test locks as fast as possible for the client company.
- Environment and character is modeled in Blender and textured in Adobe Substance Painter and Clip Studio Paint.
- The game engine for the concept demo was Unity, coded with help from friends.

Texture Map & UVs

All maps are diffuse.


Still Renders

Wireframe & Textures

Thank you

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