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Click on a gallery image to go to that selection of my portfolio.


Table of Contents

Click on image or the table of contents
to see more infomation on projects.

Tit & Booby: Battle of the Birds

Promotional Poster

- The foreground characters were a mix of 2D & 3D rendering, using Blender and Clip Studio Paint.
- The background was modeled and shaded in Blender.
- Post processing effects and logo design was done in Clip Studio and Affinity Designer.
- Presented in gallery along side, a 3D printed figurine & a 2D game demo.


Tit & Booby: Battle of the Birds

2D Game Demo

Tit & Booby: Battle of the Birds, is a couch-coop rock paper scissors like game. The goal of the game is to pick one of your three random cards assigned cards and use your choice to beat your enemy! The first player to push the other over the end line wins.
The characters, cards and transitions screens were made in Clip Studio Paint and Affinity Designer. The animations and gameplay were done in Unity.

"Pik": Lock-picking Mobile Game

Refrence Sheet for Pik

- Reference sheet was drawn in Procreate and Clip Studio Paint.
- Reference sheet was used to develop a 3-D mobile game ready model.

Table of Contents

Click on image or the table of contents
to see more infomation on projects.


Contract Work

Bench Wrap for the Beaufort Digital Corridor

I designed a new bench wrap for the Beaufort digital corridor, that had augmented reality capabilities.
I was tasked to design a wrap that would fit the theme of the pre-existing colors on the bench, and make it similar to the box art of the Japanese Super Famicon, while maintaining the BDCs promotional aesthetic.
I created new vector icons for the background elements using Blender and Affinity Designer. All the layout was done in Affinity Designer.
This project is still a work in progress, and the design is still undergoing approval.

Internship Work

Ramen Shop Sign

- Sketched in Procreate, final product was vectorized using Affinity Designer.
- the Loose Noodle ramen shop sign was designed for use in a game world, to help populate and decorate a city.


Other Works


Book Cover Design - 2023 - Made with Affinity Suite

Game Logos - 2023 - Made with Clip Studio & Affinity Suite


Table of Contents

Click on image or the table of contents
to see more information on projects.

Table of Contents

Tit & Booby: Battle of the Birds

Booby Figurine

- Made in Blender.
- Shader & Rendering done in Blender.
- 3D printed in resin using a Anycubic Photon X.
- Presented at a gallery along side a 2D game demo, and poster illustration.

Turn Arounds

Last Minute

Textured Renders & Wireframes of Level 1

All Environment & Assets | Verts: 13,141, Tris: 21,730
- Environment was designed to have lots of hiding spots to randomly generate hiding spots for clues, while staying lower poly for optimizations.
- Made in Blender, textured in Substance Painter


Last Minute

Level Layout Video

I was the 3D modeler for the first level environment for the game "Last Minute". Everything is modeled, light and rendered in Blender with demo video using Blender's Cycles render engine. The texture were done in Adobe Substance Painter then import for Game use in Unity.Last Minute is a Fast-paced Escape Room horror game, you play as Kain an ex-researcher, who was kidnapped and brought back to their old place of work. You need to solve the mysteries to escape the facility.

Texture Map & UV Examples

All maps are 1024 x 1024 pixels


"Pik": Lock-picking Mobile Game

3D Model

Low-Poly Moblie Ready Model | Verts: 737, Tris: 1366
- Made in Blender.
- Textured in Substance Painter.
- Rigged and animated using mixamo, added additional bones and weight-painting fixes in Blender.


"Pik": Lock-picking Mobile Game

Pik Level Demo

- “Pik” is a mobile side scroller, with dance dance revolution-like mechanics. You play as Pik, a freelance professional criminal (AKA a Red Team), to test locks as fast as possible for the client company.
- Environment and character is modeled in Blender and textured in Adobe Substance Painter and Clip Studio Paint.
- The game engine for the concept demo was Unity, coded with help from friends.

Texture Map & UVs

All maps are diffuse.


Still Renders

Wireframe & Textures

Thank you

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